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Game runs fine, build fails(error returs 395).
So I made a game in class following the book Developing 2D Games with Unity, and my game runs just fine. When I try to build it I get three error windows. For reference I am using Unity 2020.3.25
1: IOException: Win32 IO returned 395. Path: C:\Users\judge\OneDrive\Desktop\Homebrewed games\2020.3.25f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\win64_nondevelopment_mono\Data\Managed\UnityEngine.AccessibilityModule.dll" or "Temp\StagingArea\Data\Managed\UnityEngine.AccessibilityModule.dll System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) (at :0) UnityEditor.FileUtil.UnityFileCopy (System.String from, System.String to, System.Boolean overwrite) (at :0) UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, System.Boolean overwrite, System.Func`2[T,TResult] includeCallback, System.Boolean recursive) (at :0) UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, System.Boolean overwrite, System.Func`2[T,TResult] includeCallback, System.Boolean recursive) (at :0) UnityEditor.WindowsStandalone.WindowsDesktopStandalonePostProcessor.CopyVariationFolderIntoStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at C:/buildslave/unity/build/PlatformDependent/WinPlayer/Extensions/Managed/WindowsDesktopStandalonePostProcessor.cs:247) DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at :0) DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
2: Build completed with a result of 'Failed' in 9 seconds (9439 ms) 0x00007ff7e5db8bdc (Unity) StackWalker::GetCurrentCallstack 0x00007ff7e5dbffd9 (Unity) StackWalker::ShowCallstack 0x00007ff7e6b1cd9c (Unity) GetStacktrace 0x00007ff7e7565e83 (Unity) DebugStringToFile 0x00007ff7e5e702f6 (Unity) DebugLogHandler_CUSTOM_Internal_Log 0x0000018adb1d08bb (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000018adb1d07eb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000018adb1d0530 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000018adb1d0455 (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x0000018ab59e45c3 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) 0x0000018ab59df63b (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) 0x0000018ab59d2c73 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) 0x0000018ab59c8863 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () 0x0000018ad8d68933 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI () 0x00000189dbe0aa43 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) 0x00000189dbe0a7f3 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect) 0x00000189dbdfdb03 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI () 0x00000189dbde2ad0 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) 0x00000189dbde1c1b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) 0x0000018ab7d7d0cb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) 0x0000018ab7d7cf33 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) 0x0000018ab7d7cabb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) 0x0000018ab7d7c9a3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) 0x0000018ab215deeb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) 0x0000018ab214a588 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) 0x0000018ab7d79fab (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) 0x0000018ab214880e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) 0x0000018ab2148303 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) 0x0000018ab214dcd3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () 0x0000018ab214c2c3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate () 0x0000018ab214c20b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose () 0x0000018ab2148593 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) 0x0000018ab2147cd3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) 0x0000018ab2147b4b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) 0x0000018ab442595b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) 0x0000018ab44253fb (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) 0x0000018ab44251bf (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) 0x0000018ab44250db (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b_1_2 (int,intptr) 0x0000018ab4424f3d (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) 0x0000018ab4424fee (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr) 0x00007ffcab34f1e0 (mono-2.0-bdwgc) [mini-runtime.c:2849] mono_jit_runtime_invoke 0x00007ffcab2d2ac2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke 0x00007ffcab2dbb1f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke 0x00007ff7e5cfcd34 (Unity) scripting_method_invoke 0x00007ff7e5cf8011 (Unity) ScriptingInvocation::Invoke 0x00007ff7e5cf1e05 (Unity) ScriptingInvocation::Invoke 0x00007ff7e4fc529a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent 0x00007ff7e6612e96 (Unity) GUIView::ProcessRetainedMode 0x00007ff7e6b52a72 (Unity) GUIView::OnInputEvent 0x00007ff7e6612d88 (Unity) GUIView::ProcessInputEvent 0x00007ff7e6b53c17 (Unity) GUIView::ProcessEventMessages 0x00007ff7e6b4d7f3 (Unity) GUIView::GUIViewWndProc 0x00007ffd2420e858 (USER32) CallWindowProcW 0x00007ffd2420e299 (USER32) DispatchMessageW 0x00007ff7e6b23386 (Unity) MainMessageLoop 0x00007ff7e6b27521 (Unity) WinMain 0x00007ff7e81b5752 (Unity) _scrt_common_main_seh 0x00007ffd23697034 (KERNEL32) BaseThreadInitThunk 0x00007ffd24a22651 (ntdll) RtlUserThreadStart
3: UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in :0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0 0x00007ff7e5db8bdc (Unity) StackWalker::GetCurrentCallstack 0x00007ff7e5dbffd9 (Unity) StackWalker::ShowCallstack 0x00007ff7e6b1cd9c (Unity) GetStacktrace 0x00007ff7e7565e83 (Unity) DebugStringToFile 0x00007ff7e5e702f6 (Unity) DebugLogHandler_CUSTOM_Internal_Log 0x0000018adb1d08bb (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000018adb1d07eb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000018adb1d0530 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000018adb1d0455 (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x0000018ab59df6ab (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) 0x0000018ab59d2c73 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) 0x0000018ab59c8863 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () 0x0000018ad8d68933 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI () 0x00000189dbe0aa43 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) 0x00000189dbe0a7f3 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect) 0x00000189dbdfdb03 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI () 0x00000189dbde2ad0 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) 0x00000189dbde1c1b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) 0x0000018ab7d7d0cb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) 0x0000018ab7d7cf33 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) 0x0000018ab7d7cabb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) 0x0000018ab7d7c9a3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) 0x0000018ab215deeb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) 0x0000018ab214a588 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) 0x0000018ab7d79fab (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) 0x0000018ab214880e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) 0x0000018ab2148303 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) 0x0000018ab214dcd3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () 0x0000018ab214c2c3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate () 0x0000018ab214c20b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose () 0x0000018ab2148593 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) 0x0000018ab2147cd3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) 0x0000018ab2147b4b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) 0x0000018ab442595b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) 0x0000018ab44253fb (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) 0x0000018ab44251bf (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) 0x0000018ab44250db (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) 0x0000018ab4424f3d (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) 0x0000018ab4424fee (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
If anyone can help point me in the right direction I would greatly appreciate it. I know it's a lot to go through, but I've checked tons of other posts and no one seemed to have my issue, nor did any of their solutions work. Thanks in advance to anyone willing to sort through this and figure out what I need to fix.
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