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Any to way to simulate/access Box2D weld joints?
Hi! I saw in one of the unity hangout videos that weld joints will only be available in 4.4, but in the mean time is there any way to simulate it or access it directly in code?
I need a joint that maintains distance, rotation and relative rotations of the rigidbodies. I'm also considering using a few different joints, but I'm having trouble stopping to rigidbodies from pivoting on their axis.
Thanks!
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