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This question was closed Jan 30, 2015 at 07:26 AM by GameVortex for the following reason:

Question is off-topic or not relevant. Multiple part question / asking for scripts.

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Question by Detinator10 · Jan 30, 2015 at 01:37 AM · 2dunity 2dgridgrid based game

!URGENT! How to make a grid of clickable objects.

I am making a game similar to XCOM: Enemy Unknown (except 2D) and I need to make a grid that when a grid square is clicked on, I am able to get the coordinates of that square. My goal is to be able to move a character by clicking on a square. What's the easiest way to do this? I think I've heard something about a grid object but I'm not sure. Thank you!

P.S. I am a beginner so exact instructions on what I need to do in the editor would be useful

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avatar image Simon-Larsen · Jan 30, 2015 at 03:32 AM 0
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$$anonymous$$aking it "!URGENT!" will not make a difference. $$anonymous$$aybe you should be more specific about what you're having trouble with.

avatar image GameVortex · Jan 30, 2015 at 07:24 AM 0
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Unity Answers is for specific technical questions. When asking a question please provide as much information as possible: What you want, what you have tried, what you expected to happen and what actually happens. Also provide any applicable scripts.

I suggest you start with the tutorial section: http://unity3d.com/learn/tutorials/modules

Note: As Simon Larsen said: Adding "!URGENT!" will not work.

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Answer by LT23Live · Jan 30, 2015 at 03:51 AM

you could place texture2d's one by one then use this.

Ray vRay = Camera.main.ScreenPointToRay(Input.mousePosition);

then write a script to generate empty game objects at that location, then write in the character moving to that location.

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