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Question by Maru07 · Mar 30, 2012 at 06:00 AM · physicsobjectjumpbounce

How to make objects "Bounceable"

Hey Guys I have this problem: I wanted to add Physics to an object the Player can jump on and when he does the object goes down a little, so that we have this realistic effect. I played around a little with the diffrent Joints from the Physics pannel but it doesnt seem to work out right like I want it. If you can help me somehow, please answer - Thank you

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avatar image venkspower · Mar 30, 2012 at 06:06 AM 0
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Are you throwing the object. Please elucidate.

avatar image save · Mar 30, 2012 at 06:43 AM 0
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Does the implementation need to mimic true physics or could you work with colliders and reposition the platform/object whenever the player is touching it?

avatar image Maru07 · Mar 30, 2012 at 06:45 AM 0
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What throwing? No, like I said... let me put it this way: A Trampoline. When the player jumps on it, it bends down and if he goes away from the Trampoline, it goes back to its normal condition. Get it? =)

avatar image Maru07 · Mar 30, 2012 at 06:52 AM 0
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@Save Yeah that could work - Im currently picturing it in my $$anonymous$$d but just one part of the object has to bend or it bends along a specific ankle - is that possible?

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Answer by Maru07 · May 17, 2012 at 03:45 PM

This cant be solved by simply a hinge joint. A charController never interacts with physics. This is just possible with a Script attached to a trigger around that object that says: onTriggerEnter add force/mass and onTriggerExit return;

Just a Joint is cool when the object that will collide with it, is not a CharController. Otherwise, just a OnTriggerEnter Script will help.

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