Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by javanoob · May 07, 2013 at 07:12 PM · cameralimitrange

Limit cameras near range ?

Hi guys ,I am using a simple follow camera that always stays above the terrain ,and I am trying to stop the camera getting too close to my vehicle ,can anyone tell me why the code isn't quite correct please ? (the terrain height works ,but I cannot seem to limit the near distance)

 var target : Transform;
 
 function FixedUpdate () {
     transform.position = Vector3.Lerp (transform.position, target.position + Vector3.up * 5, Time.deltaTime * 160 * Time.deltaTime);  
     transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(target.position - transform.position, target.up), Time.deltaTime * 2);
         transform.position.y = Terrain.activeTerrain.SampleHeight(transform.position)+5; 
     if (transform.position.x <=10) transform.position.x =10; 
     if (transform.position.z <=10) transform.position.z =10;
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by robertbu · May 07, 2013 at 07:24 PM

On lines 7 & 8 you are limiting the global position of the camera. These positions have nothing to do with the target. Plus your limiting of 10 for x and z doesn't mean a 10 unit following distance given the car may be at arbitrary angles. I could offer a code fix, but there is a much simpler solution.

  • Place an empty game object 10 units behind the car

  • Make the empty game object a child of the car

  • Use the empty game object as the 'target' above

  • Remove lines 7 & 8

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image javanoob · May 07, 2013 at 07:50 PM 0
Share

Perfect ,I am such a dufus sometimes I already had a camera target at the centre of the car ;p SOmetimes the obvious needs to be pointed out lol ;p

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

limiting camera rotation 0 Answers

Set limits for camera to other axis 2D 1 Answer

limit camera vertical rotation 1 Answer

ORBIT CAMERA ZOOM LIMIT 0 Answers

Trying to even a randomized rotation 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges