Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by ictbguud · Nov 27, 2012 at 03:56 PM · blendermax3ds

Do I need 3ds max???

Okay, so I downloaded a model, imported the .max .obj and .3DS file in to Unity. After I do it says it has a error it says like "i need 3ds max downloaded and set as the defualt application" and it says under that something like "on line(like 221)" but do I need 3ds max? If so can I use like Blender???

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlucardJay · Nov 27, 2012 at 03:57 PM 0
Share

Have you checked the documentation for importing models?

http://docs.unity3d.com/Documentation/$$anonymous$$anual/HOWTO-importObject.html

avatar image ictbguud · Nov 27, 2012 at 11:40 PM 0
Share

Can I just get blender, change the .max file to .blend and it changes into a blend file or do I need to put the .max file in blender and save it as .blend file? Or do I do that to the .3DS file? ._.

avatar image Paulius-Liekis · Nov 28, 2012 at 07:37 AM 0
Share

I don't think you will be able to open .max with anything else except 3ds$$anonymous$$ax. Just use .3ds or .obj files (you said you have them for the same model).

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Paulius-Liekis · Nov 27, 2012 at 04:35 PM

Yes, you need 3dsMax installed if you want to use .max files directly in your project. Just use .fbx or .blend (with Blender) files.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ictbguud · Nov 27, 2012 at 09:51 PM 0
Share

Thanks so much!

avatar image
0

Answer by antharios · Nov 28, 2012 at 12:31 AM

Max files can't be converted without 3ds Max, at least not right now. I knew some people who tried to make an importer from max to obj, but they didn't managed to create it...

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Selling Unity Game with 3DS Max Models? 0 Answers

What 3DS Max Version to use and Where to get the FBX Exporter? 2 Answers

Torus Shape from Blender behaves strangely 0 Answers

.max and .3ds files crashes unity on mac 2 Answers

Open Collada Causing mesh deformations to behave wildly. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges