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Question by nocoast · Feb 25, 2017 at 03:50 AM · buildfbxfreezemax

Hololens FBX Freeze

I have a Unity App I'm making for deployment on Hololens. I've successfully deployed the App to Hololens. However after adding a 250 MB FBX, the App no longer works on Hololens. It builds and plays fine in the Unity Editor, so I was wondering if there is some sort of limit on a size of an FBX when using Unity3d with Hololens?

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