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Question by HassanNew · Aug 22, 2020 at 03:09 PM · weapon systemweaponchanging

How to make 2 or 3 weapon Slots Please Help

So i have a drop and pickup function where i parent the Weapon Game object to my weapon holder which is a child of the camera and the camera is a child of the player so here is a snippet of the drop and pickup the code is in C#

 if (_IsHoldingWeapon)
         {
             if (Input.GetKeyDown(KeyCode.Q))
             {
                 _CurrentWeapon.Drop(_PlayerCamera);
                 _CurrentWeapon = null;
                 _IsHoldingWeapon = false;
             }
         }
         else if (Input.GetKeyDown(KeyCode.F) && !_IsHoldingWeapon)
         {
             RaycastHit hit;
             if (Physics.Raycast(_PlayerCamera.position, _PlayerCamera.forward, out hit, _PickupRange, LayerMask.NameToLayer("WeaponLayer")))
             {
                 PickupManger hitObject = hit.collider.GetComponentInParent<PickupManger>();
                 if (hitObject != null)
                 {
                     _CurrentWeapon = hitObject;
                     _CurrentWeapon.PickUp(_Holster);
                     _IsHoldingWeapon = true;
                 }
             }
         }

So now i want to create a slot system where i have 2 or 3 weapons slots and i don't know how to do one i have tried for 1 hour but haven't got any results More Info about want i want to create: so my goal is to create 3 or 2 weapon slots where i can be able to equip any weapons doesn't matter if it is a secondary or primary and if i don't have any weapons like i haven't picked up any so my hands should be empty And I don't have any weapons under my weapon holder as a child since i haven't picked up any weapons, If you want more explain or info please tell me and thank you in advance for reading my question

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