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Question by yaiie_unity · Jan 15, 2019 at 07:53 PM · velocityparticle systemgeneral programminggeneral

Particle settings for instant / fast laser?

I was finally able to get the particle system to work!! Thank you to everyone who helped. I have two questions.

How can I speed up the particle system? I'm tweaking the velocity settings now - trying to figure it out. I would like the laser to hit instantly with a slight fade off.

How can I get the laser to fire toward the crosshair? Right now it just shoots from the center of the gun.

Thanks everyone!!

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Answer by xxmariofer · Jan 15, 2019 at 08:15 PM

particle system have a property called start speed for the initial velocity, you can change also the color over life time for reduce the alpha. and for shoot from the crosshair depends on how you coded the particle emision, but you can instantiate it in a empty transform inside the crosshair.

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Answer by yaiie_unity · Jan 16, 2019 at 12:36 AM

Awesome!! Would you be able to check my code for the particle system? I added it to the muzzle of the gun thinking that would be the best way at the time

 using UnityEngine;
 
 public class Gun : MonoBehaviour
 {
 
     public float damage = 10f;                  //Damage
     public float range = 500f;                  //Range of bullet
     public float fireRate = .50f;               //Greater fire rate = less time between shots.
     public float impactForce = 30f;             //Impact (velocity)
     public ParticleSystem Rail;
     public Camera fpsCam;                       //Camera. Click and drag off of hierarchy
     public GameObject impactEffect;             //Prefab system for impact
    
     private float nextTimeToFire = 0f;          //Instant shot (no lag when pressing down)
 
     void Update()
     {
 
         if (Input.GetButtonDown("Fire1") && Time.time >= nextTimeToFire)
         {
             nextTimeToFire = Time.time + 1f / fireRate;
             Shoot();
 
         }
 
     }
 
     void Shoot()
     {
 
         Rail.Play();                      //Play muzzle / barrel
 
         RaycastHit hit;
         if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
 
         {
             
             Target target = hit.transform.GetComponent<Target>();
             if (target != null)
             {
                 target.TakeDamage(damage);
             }
 
             if (hit.rigidbody != null)             //Hit rigidbody component
             {
                 hit.rigidbody.AddForce(-hit.normal * impactForce);
             }
 
             GameObject impactGO = Instantiate(impactEffect, hit.point, Quaternion.LookRotation(hit.normal));
             Destroy(impactGO, .25f);  // Destroy impact effect 
             {
                
             }
 
         }
     }
 }
 
 
 

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avatar image yaiie_unity · Jan 16, 2019 at 12:39 AM 0
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That 'start speed' worked wonders!! Amazing! Cannot thank you enough.

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