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Question by DEM12334 · May 03 at 04:47 PM · accelerometeraccelerationgyroscope

I have used this code to move my player in x direction, so how i can increase it's speed in x direction?

  using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class monkeyscript : MonoBehaviour
 {
 
 
     private Rigidbody2D body;
 
     [SerializeField]
     private float movespeed = 20f;
 
     private float drift_x;

 
     void Awake()
     {
         body = GetComponent<Rigidbody2D>();
     }
 
   
     // code for moving player in x direction with the help of gyroscope.
     void Update()
     {
         drift_x = Input.acceleration.x * movespeed;
 
         body.velocity = new Vector2(drift_x, body.velocity.y);
 
     }
 
 }

And the portion where the i think the error is starts form line number 54 in my code. When I run my code I get zero console errors or any other type of errors. I have already tried to change the value of "movespeed" and it didn't worked. My main aim is that player should move in x direction when the device is tilted accordingly. But the speed of player in x direction is too slow. So please help me to correct my code or if my code is completely wrong please suggest me something better. I have also attached rigid body component picture.

[1]: /storage/temp/195872-unity-question.png

unity-question.png (59.1 kB)
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Answer by zjebali · May 03 at 06:37 PM

Try doing the multiplication here:

 body.velocity = new Vector2(drift_x * moveSpeed, body.velocity.y);
 

Also double check in the inspector that your value is set correctly food moveSpeed.

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