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Question by Vicodi · Nov 07, 2020 at 10:47 AM · speedaccelerationsnakespeed up

accelerate speed

so am making a snake game, and i want the snake's speed to accelerate after eating 5 apples then after eating 10 and after 20 and 40 apples.

 public class Snake : MonoBehaviour
 {
 public float speed = 0.2f;
  Vector2 dir = Vector2.left;
     // keeps track of tail
  List<Transform> tail = new List<Transform>();
     //did the snake eat
     bool ate = false;
     //the tail's prefab
     public GameObject tailPrefab;
     
     void Start()
     {
         InvokeRepeating("Move", 2f, speed);
     }
 void Move()
     {
         //this saves the position of the last tail i the form of vector2 v
         Vector2 v = transform.position;
 
         if (ate) 
         {
             // Load Prefab into the world
            GameObject g =(GameObject)Instantiate(tailPrefab,
                                                   v,
                                                   Quaternion.identity);
 
             // Keep track of it in our tail list
             tail.Insert(0, g.transform);
 
             // Reset the flag
             ate = false;
         }
         else if (tail.Count > 0)
         {
             //moves last tail into wher the head was
             tail.Last().position = v;
             //add to front of list , remove from back
             tail.Insert(0,tail.Last());
             tail.RemoveAt(tail.Count-1);
         }
     }

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