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Question by LordTravolta · May 27, 2016 at 10:51 PM · c#rigidbodyvector3gravityplayer movement

Change player gravity by pressing a key?

Hi!

I'm trying to create a isometric prototype project, where the gravity of the player object changes with a press of a key.

The problem is, I have nothing more to offer than this question, how should I start, or where should I start to solve this problem myself?

Thanks in advance! :^)

PS. If you're kindhearted, and you're willing to provide me a sample code, please do write it in C#

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Answer by Toon_Werawat · May 28, 2016 at 02:36 AM

If you want to chang gravity. These are gravity setting in

Edit > Project settings > Physics

But if you want to change via script. You can do this.

 public bool gravitySwitch;
 void Update()
 {
     if (Input.GetKeyDown(Keycode.G) //Detect if player press G key. You can learn more at Unity Input. If you want
     {
         gravitySwitch = !gravitySwitch;
         if (gravitySwitch)
         {
              Physics.gravity = new Vector3(0,9.81,0); //Invert
         }
         else If (!gravitySwitch)
          {
               Physics.gravity = new Vector3(0,-9.81,0); //Default unity
          }
     }
 }

If you want more complex code. For whatever reason. Here

 public bool gravitySwitch;
 public void Update()
 {
     if (Input.GetKeyDown(Keycode.G)
     {
          gravitySwitch = !gravitySwitch;
          Physics.gravity = !gravitySwitch ? new Vector3(0,9.81) : new Vector3(0.9.81,0);
     }
 }

Script API documentation: Physics & Input

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avatar image LordTravolta · May 28, 2016 at 08:30 AM 0
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Thanks for your reply. :)

What I need works more like this:

alt text

gravitychanger.png (26.0 kB)
avatar image Toon_Werawat LordTravolta · May 28, 2016 at 04:14 PM 1
Share

O$$anonymous$$. Here is whole script then.

 using UnityEngine;
 
 public class GravitySwitcher : $$anonymous$$onoBehaviour
 {
     public Vector3[] gravityList = new Vector3[] { };
     void Update()
     {
         if (gravityList.Length < 5) { Debug.Log("gravity List is has to be more or exactly at 5"); return; }
         if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.G))
         {
             //Restore
             Physics.gravity = gravityList[0];
         }
         if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.H))
         {
             Physics.gravity = gravityList[1];
         }
         if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.J))
         {
             Physics.gravity = gravityList[2];
         }
         if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Y))
         {
             Physics.gravity = gravityList[3];
         }
         if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.U))
         {
             Physics.gravity = gravityList[4];
         }
     }
 }

Attach this script to any gameobject and then expend gravityList. Change Size to 5. And then adject value in there value you want.

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