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Question by V3n0a · Nov 15, 2021 at 05:08 PM · collisioncharactercontrollerrigidbody2dgravitycollider2d

,My Character is falling through my Tilemap

, 1. I have 2. different tilemaps ("Background","Foreground") -> Foreground has a "Tilemap Collider 2D" 2. I have 2. characters -> Capsule Collider 2D & Rigidbody 2D (not falling through tilemap) -> Character Controller & Character Movement (Script) (falling through tilemap)

This is the script I wrote:

public class CharacterMovement2 : MonoBehaviour { //Public Variables public float gravity; //Private Variables private CharacterController _characterController; private float currentGravity;

 public float speed;
 // Start is called before the first frame update
 void Start()
 {
     _characterController = gameObject.GetComponent<CharacterController>();
 }

 // Update is called once per frame
 void Update()
 {
      Vector3 finalMovement = Movement() + Gravity();
      _characterController.Move(finalMovement * Time.deltaTime);
 }

//erstelle eine Methode, die einen Vector3 wiedergibt Vector3 Movement() { //erstelle einen leeren ("zero") Vector3 "moveVector" Vector3 moveVector = Vector3.zero;

     moveVector += transform.up * Input.GetAxis("Vertical");
     moveVector += transform.right * Input.GetAxis("Horizontal");

     moveVector *= speed;
     return moveVector;
 }

 Vector3 Gravity()
 {
     Vector3 gravityMovement = new Vector3(0, -currentGravity, 0);

     currentGravity +=  gravity * Time.deltaTime;

     if (_characterController.isGrounded)
     {
         if( currentGravity > 1f)
         {
                 currentGravity = 1f;
         }
     
     }

     return gravityMovement;

 }

   

}

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