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Question by Hinkel · Sep 01, 2017 at 12:12 AM · collisionphysicsrigidbodycollision detectionedge detection

Sphere bouncing back on edges of aligned objects

Hey, I'm creating a game where a sphere is rolling over a tile based ground at a pretty high speed. The problem is that if the sphere hits the edge where one tile/cube is aligned to the next one the sphere shoots up in the sky. I fixed this issue by lowering the "Default Contact Offset" under the Physics settings as suggested in this thread. But now I have the issue that if the sphere hit's the edge it even with a very low speed it still collides with it and get's bounced back and can't pass the transition. This issue is a HUGE problem for me since I'm almost finished with my game and don't want more than a year beeing wasted. I've basically searched the whole internet for this issue but just can't find a working solution/fix. I'm VERY thankfully for every answer!

And sorry for my terrible English!

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