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Question by Xedfire 1 · Apr 01, 2011 at 03:39 PM · animation2dphysicsjumpanimated-texture

2D (With Planes) Jump Script

I am working on a 2D platformer-type game. To achieve proper 2D, I have been using planes for characters, and then a slightly modified version of THIS script. I have got basic movement working with transform.Translate() , but I just can't achieve jumping!

This is my script for my player:

var uvAnimationTileX = 24;

 var uvAnimationTileY = 1;                      

var framesPerSecond = 10.0;

var jumpSpeed : float = 10;

var textures : Texture2D[];

/* textures:

 1 = running right

 2 = idle

 3 = running left

*/

function Start() {

}

function Update () {

 if(Input.GetKey(KeyCode.RightArrow))

 {

     ChangeAnimation(0, 3, 10);

     transform.Translate(Vector3.left * 4);

 }

 else if(Input.GetKey(KeyCode.LeftArrow))

 {

     ChangeAnimation(2, 3, 10);

     transform.Translate(Vector3.right * 4);

 }



 else

 {

     ChangeAnimation(1, 4, 7);

 }



 if(Input.GetKeyDown(KeyCode.Space))

 {   

     Jump();

 }



 if(Input.GetKeyDown(KeyCode.LeftControl))

 {



 }


}

function ChangeAnimation(arrayIndex : int, frames : int, fps : int)

 {

     uvAnimationTileX = frames;

     // Calculate index

     framesPerSecond = fps;

     var index : int = Time.time * framesPerSecond;

     // repeat when exhausting all frames



         index = index % (uvAnimationTileX * uvAnimationTileY);



     // Size of every tile

     var size = Vector2 (1.0 / uvAnimationTileX, 1.0 / uvAnimationTileY);



     // split into horizontal and vertical index

      var uIndex = index % uvAnimationTileX;

     var vIndex = index / uvAnimationTileX;



     // build offset

     // y coordinate is the bottom of the image in opengl so we need to invert.

     var offset = Vector2 (uIndex * size.x, 1.0 - size.y - vIndex * size.y);



     renderer.material.SetTexture("_MainTex", textures[arrayIndex]);



     renderer.material.SetTextureOffset ("_MainTex", offset);

     renderer.material.SetTextureScale ("_MainTex", size);

 }





function Jump()

{

}

But what would go into that Jump() function?

Thanks in advance.

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avatar image FLASHDENMARK · Apr 01, 2011 at 04:17 PM 0
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Are you using a Rigidbody or CharacterController?

avatar image Xedfire 1 · Apr 01, 2011 at 05:03 PM 0
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Neither, as the player only moves along the x axis. Would I need one to use the y axis properly? Or could I get away with using another transform.Translate() in some way?

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