Question by
miniturehero · Oct 20, 2018 at 11:03 AM ·
physicsrigidbodyvr
VR physics issue
I'm wondering if there is a way of having a ball be able to roll in a box but when you grab the box the ball is still able to roll with in the box but move within the boxes local space, instead of sliding because you moved the box side to side.
If any of this makes sense.
I've been at this for a while now, tried a few ways but am new to physics based uses in unity.
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