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Question by ibouchallikht · Feb 11, 2019 at 03:36 AM · parentchildchildrenchild objectparent and child

destroy other child objects when the parent counts more than 1 child

As the title says, I have a gameobject that can carry child objects. But what I want is that the parent can have only one child, not multiple. So to prevent this, I want to destroy all the childs if the parent has one.

By example

 if (childcount => 1)
 {
 destroy other childs;
 }

Thanks

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Best Answer

Answer by tormentoarmagedoom · Feb 12, 2019 at 02:27 PM

Good day.

First, sure you want to destroy? I think its better prevent set the object as a child if the parent have 1.

If yu want to destroy them, then do something like :

 GameObject ChildToPreserve = TheChildYouDontWantToDestroy;

 if (transform.childCount>1)
 {
 foreach (Transform ChildFound in GetComponentsInChildren<Transform>() )
  {
  if ( ChildFound != ChildToPreserve.transform)
    {
    Destroy (ChildFound);
    }
  }
 }

Bye!

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