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Question by impostory · Sep 06, 2021 at 09:49 PM · destroychild objectdestroy-clones

how to destroy empty object of children i generated after some move

how to destroy child object after some position reach? i make empty object (and instantiate some prefab) from the position of other empty object and then give the empty obejct force to move. i want to destroy this moved empty object (and their child prefab) after some postion reach, just like some bullet being shoot i need to destroy it or else there will be soo many empty object lying around

here my code

 void Update()
     {
         if (Input.GetKeyUp("space")==true)
         {
             spawn();
         }

 
         if (GetComponentInChildren<Transform>().position.z == 3)
         {
             Debug.Log("ye");
         }
 
 void spawn()
     {
         GameObject tempempty = new GameObject("basis");
         tempempty.AddComponent<Rigidbody>();
         tempempty.GetComponent<Rigidbody>().useGravity = false;
         tempempty.transform.SetParent(this.transform);
         for (int x = 0; x < luas.x; x++)
         {
             GameObject tempbasisy = Instantiate(basis);
             tempbasisy.transform.SetParent(tempempty.transform);
             tempbasisy.transform.position = new Vector3(x, 0, 0);
 
         }
         tempempty.GetComponent<Rigidbody>().AddForce(0, 0, 100);
 
     }

   

im sorry i ask this basic question, im new to coding and unity

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Best Answer

Answer by logicandchaos · Sep 07, 2021 at 01:07 PM

Destroy(tempbasisy); If you destroy the parent all children are also destroyed. Altho, if you are doing it a lot you might want to use pooling instead.. Sorry, if you need to know when to destroy it:

 Vector3 origin;
 float destroyDistance;
 origin=tempbasisy.transform.position;
 if(Distance(tempbasisy.transform.position,origin)>destroyDistance)
 Destroy(tempbasisy);
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avatar image impostory · Sep 09, 2021 at 03:37 PM 0
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