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Question by neoviralgames · Feb 19, 2016 at 09:41 AM · physics2d gamephysics2djoints

Detect 2D joint break?

Hi, I came to understanding that

 OnJointBreak(float force)

is only applicable to 3D physics.

Does anyone have an idea how to detect when a 2D joint has been broken?

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Answer by goshal · Feb 17, 2019 at 05:40 PM

Hi @neoviralgames, you are probably looking for void OnJointBreak2D(Joint2D joint){

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