Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by NicolasLIATTI · Apr 18, 2013 at 02:38 PM · edgespolygons

Determine number of edges in a shape

Hi,

I need to find, given some points, in which polygons they belong. I have a vector line with some points on it, and each time I cross the line it creates a new shape. It becomes tricky when I cut a shape in 2 new shapes... I have the number of intersections (=number of polygons), and I need to determine which points are in which polygons. For example polygon 1 has points a,b,c,d, polygon 2 x,y,z,a,b (as points can be in 2 different polygons if polygons are touching).

I enclose a picture of it looks. There is 8 polygons, for some of them I manage to determine the points, but for some others it's wrong, aka the big green lines between 2 intersections. The green points are the intersections. I've found several solutions, but each time there's a corner case where it's not working... is there a solution to determine all the edges of a polygon?

alt text

capture d’écran 2013-04-18 à 22.30.58.png (36.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Loius · Apr 18, 2013 at 03:32 PM

I'm slicing a mesh, and to do that I need to remember a polygon (essentially). The only sane way I found to do that is to build the poly as I find the points. Since I always find my points in pairs, I remember each pair and then stitch them together later.

Are you finding your points in any particular order?

If they're in 3D relative to each other, it gets tougher. My mesh edges were all coplanar, so I flattened them to the X/Z plane, which simplifies a lot of math. If you can do that, you might look up 'edge winding order', which is math so I have no idea how to do it.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I want only the edges visible on my cube? 2 Answers

Edge detection on a texture (shader) 0 Answers

Too many triangles after a prefab spawn. 2 Answers

Polybrush with large planes 0 Answers

Finding Edges 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges