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Question by JulySellanes · Jan 08, 2018 at 05:25 PM · errorunity5blendermodelpolygons

Is there any way to import a Blender model with more than 69k polygons to Unity?

I created the player of my game in Blender, but when I imported it to Unity, it was damaged, I searched and found that Unity only supports a model with 69k maximum polygons.

I was wondering if there is any way to fix it without changing the model in Blender?

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Answer by saschandroid · Jan 11, 2018 at 09:11 AM

You could update Unity to 2017.3.0f3 and see if this solves your problem.

From the Release Notes (2017.3.0f3):

Graphics: Support for 32 bit Mesh index buffers: By default, meshes larger than 65k vertices get imported with a 32 bit index buffer. Smaller meshes still use 16 bit indices.

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avatar image JulySellanes · Jan 12, 2018 at 01:52 AM 0
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No, it does not work :,(

avatar image saschandroid JulySellanes · Jan 15, 2018 at 11:42 AM 0
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So, what does 'damaged' mean? How is it displayed in unity?

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Answer by Remy_Unity · Jan 15, 2018 at 02:51 PM

Like @saschandroid said, try newer version of Unity, it should support meshes with 65k+ vertices. Try to import the mesh in a brand now project, or if opening your current project with the mesh already inside, look at the correct setting in the model importer. With that said, I think that 69k+ vertices is probably to much for a game character ...

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Answer by JulySellanes · Jan 15, 2018 at 08:14 PM

Thanks to everyone but I already solved it :D Finally I found an answer that I can help myself

Link: https://answers.unity.com/questions/34572/blender-mesh-import-issue.html

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