Scene View - snap to 2D Collider vertices, not sprite
I have a bunch of sprites with 2D Colliders (some Box Colliders, some custom Edge Colliders of various other regular polygons). I want to be able to snap these objects to one another by their collider vertices. When I hold down V, the snapping points that are highlighted are always just on the border of the sprite.
Is there any way to do this, or am I forced to use actual meshes? If somebody has a script that does this, that would also be great.
Thank you!
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