How do i get my character to move in the direction it is facing with a vector 2 map
I have been stuck on this for 2 days so thank you in advance. I have vector 2 values coming in from the new input system and am using them to move the character around but the character only moves according to the game world and not the direction he is facing. how can I fix this?
Vector3 movement = controls.Player.Movement.ReadValue() movementVelocity; transform.position += movement Time.deltaTime;
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