Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LostInCode404 · May 31, 2013 at 12:31 PM · animationmovementcharactercontrollerseparate

Character controller movement

I am making third person shooter. I want to use character controller, it is given in manual about - input getaxis , horizontal or vertical whatever it is. But my problem is --> I am able to move it correctly but want to play separate animations for movin' forward or backwards. I want a code which moves my player in a specific direction if a key is pressed, not like getaxis so that i can play different animations for different moves. AND USE CHARACTER CONTROLLER. As like transform.Translate but using character controller and Input.GetKey. Make it like

If (Input.GetKey(KeyCode.UpArrow))

{ // code to move forward using character controller not transform.Translate(0,0,0.1)

animation.CrossFade("walk",0.3) }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by biob988 · May 31, 2013 at 02:16 PM

Hi, Seems like you need animation.CrossFade();

An example of its use can be found in the Unity Scripting Ref:

 // Makes a character contains a Run and Idle animation 
 // fade between them when the player wants to move
 function Update () 
 {
         if (Mathf.Abs(Input.GetAxis("Vertical")) > 0.1)
             animation.CrossFade("Run");
 
         else
             animation.CrossFade("Idle");
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image LostInCode404 · May 31, 2013 at 04:35 PM 0
Share

I have already made the full script of walk, idle and shoot script. What i need is to move using character controller to move in a direction by input.getkey ins$$anonymous$$d of input.getaxis. $$anonymous$$Y REAL PROBLE$$anonymous$$ $$anonymous$$ove character using character controller by Input.Get$$anonymous$$ey ins$$anonymous$$d of Input.GetAxis(Vertical).

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Player Animation and control panel 2 Answers

Third Person Controller 1 Answer

physically realistic animated character movement 3 Answers

independent arm from body - unity2d 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges