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Question by SomeGuy22 · May 30, 2013 at 11:07 PM · rigidbodycharactermecanimvelocityjump

Mecanim Inherit Velocity of previous animation?

I have a jump state and a fall state for my character, but the fall state goes straight down. Is there a way to inherit the momentum of the jumping and apply it during the fall state? Thanks!

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avatar image 0tacun · Jan 27, 2014 at 08:39 AM 0
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I have the same question. Have you came up with a solution? I thought of layer blending, but I'm not so sure. $$anonymous$$aybe it is only doable with scripting?

avatar image SomeGuy22 · Jan 27, 2014 at 10:16 PM 1
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I ended up not using $$anonymous$$ecanim-driven movement at all, ins$$anonymous$$d using the Character Controller with $$anonymous$$ecanim in-place animations. But if I were to have a solution I would have an animation blend-tree with one fall straight down and another moving foward, then I would calculate the speed based off of position values and input. So yes, only doable with scripting

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