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Question by berting01 · Dec 06, 2011 at 07:15 AM · animationmovementcharacter

character animation and movement

well heres the deal,, I want my character move as well as the animation to be played. I tried this code but it seems there is a problem function Update () {

  if( Input.GetMouseButtonDown(0) )
  {
       animation.Play( "walk_cycle" );
  }

}

all I want to do is that, when i press "W", my character will move forward and the animation "walk_cycle" will be played.

also, with animation thing, shoud I export my game character to .fbx with all its animation in it? or should I create one .fbx file in each animation? I am kinda confused with this thing.

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Answer by ByteSheep · Dec 06, 2011 at 06:05 PM

Try:

    var MoveSpeed : float = 5.0;
     
         if(Input.GetButtonDown("W"))
         {
         transform.position += transform.forward * MoveSpeed * Time.deltaTime;
         animation.Play( "walk_cycle" );
         }

You will then -if you haven't already- have to define "W" in your Input manager (Edit>Project Settings>Input).
This is just a simple way of making your player go forwards - there are plenty of other ways to consider.. Concerning animations - are they showing up in the animations component of your player?

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