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Question by kwr800 · Feb 23, 2021 at 11:49 PM · 2d gamedeath

Player Death Screen

I want to make a script for my 2D game that can detect when a player collides with a certain object (a projectile in my case) and then transports him to a death screen that has the same options as the main menu (play, quit etc) but it has the player's score that was achieved during the game. I've already written a script for counting the score and it's as follows:

 public class Score : MonoBehaviour
 {
     float playerScore = 0;
     public Text scoreText;
  void Update() {
  
     playerScore += Time.deltaTime*15;
     scoreText.text = playerScore.ToString("0");
  }
  
  }

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avatar image kwr800 · Feb 23, 2021 at 11:52 PM 0
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 public class Projectile : MonoBehaviour{
    public float speed;
 
     private Transform player;
     private Vector2 target;
     private Vector3 motion;
         private float destroyTime = 4;
 
     void Start(){
 
         player = GameObject.FindGameObjectWithTag("Player").transform;
 
         target = new Vector2(player.position.x, player.position.y);
 
         Vector3 sourceToDestination = player.position - transform.position;
         motion = sourceToDestination.normalized * speed;
 
     }
     
     void Update(){
 
         transform.position += motion * Time.deltaTime;
         Destroy(gameObject, destroyTime);
 
     }
 }

Also this is the script for the projectile

avatar image highpockets · Feb 24, 2021 at 12:58 AM 0
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And your question is??

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Answer by VoidPhoenix96 · Feb 24, 2021 at 03:07 AM

From what I can tell you want to make a death screen, correct? Well, you should have some graphics ready, the simplest solution is just having a black UI sprite (Name it whatever you want but i suggest Death Screen). Make an animation for said black UI Sprite (Just call it "FadeInAnimation") Use keyframes to lerp its opacity from 0-1. Then, in the Death Screen's animator, just make sure the fade in animation is connected to the Entry node. In your player script, make a reference to the death screen like this : public GameObject deathScreen; make a function that is called when the player dies. In that function write: deathScreen.SetActive(true); and in the Start() function write deathScreen.SetActive(false); Then, when you want to restart the game, just play the Fade in animation backwards.


This should make a working death screen.

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