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Question by dheindl · Sep 17, 2018 at 07:47 AM · physicsnetworkingsimulationrealtimerealistic

Real-time simulation of warehouses

Hello everyone,

We are a manufacturer of large-scale automated warehouses and we need help for the following project.

We would like to create a real-time simulation of our warehouses with the following requirements: 1. The simulation should be able to render the physics of the logistic components in the warehouse, such as pallets moving along chain conveyors. For instance, we might want to be able to render every moving part of a roller conveyor to achieve a realistic behavior of the pallets on the conveyor. 2. The simulation should be able to visualize different types of conveyors such as chain conveyors, roller conveyors and so forth. 3. We would like to control the simulated warehouse using PLCs (Programmable Logic Controller) running the same programs as the PLCs controlling the real warehouse. These PLCs control our warehouses in real time and the simulation should be able to mirror this. 4. A simulated warehouse would consists of about 10000 conveyors and about 10000 pallets; all of these may be in motion at the same time.
5. We would like the simulation to run on a server that performs the physics simulation and we would like clients to be able to view the simulation from different perspectives on their client devices.

We were wondering whether it is feasible to realize this simulation with Unity3D, especially considering the number of physics objects (e.g., 70000 physics objects = 6 physic objects per roll conveyor * 10000 conveyors + 10000 pallets).

Thank you.

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