- Home /
Creating a Grid Component in the Inspector
I'm currently working on a 2D game which has levels stored inside of ScriptableObjects. The current way that I'm doing is by using a TextField and manually typing the exact level design that'll be drawn by a controller object.
I've been searching around for a way to implement a graph field inside of the inspector panel, but without much luck. Is there a way to implement this type of field in Unity?
I'm using Unity 2019.4.5f.,I'm currently working on a game, in Unity, which has levels stored inside of ScriptableObjects. The current way that I'm doing is by using a TextField and manually typing the exact level design that'll be drawn by a controller object.
I've been searching around for a way to implement a grid field inside of the inspector panel, but without much luck. Is there a way to implement this type of field in Unity?
I'm using Unity 2019.4.5f.
Your answer
![](https://koobas.hobune.stream/wayback/20220613004524im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Saving customized transform in game 1 Answer
Importing custom assets? 0 Answers
Customize configuration dialog 0 Answers
Accessing the public variables from the inspector of a class within a public List? 1 Answer
Moving file failed (Temp/Backupscenes) when starting Game Mode - every Unity version, every project 1 Answer