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Question by josephwoolf · Aug 03, 2020 at 07:35 AM · unityeditorcustomizationserializablecustomize

Creating a Grid Component in the Inspector

I'm currently working on a 2D game which has levels stored inside of ScriptableObjects. The current way that I'm doing is by using a TextField and manually typing the exact level design that'll be drawn by a controller object.

I've been searching around for a way to implement a graph field inside of the inspector panel, but without much luck. Is there a way to implement this type of field in Unity?

I'm using Unity 2019.4.5f.,I'm currently working on a game, in Unity, which has levels stored inside of ScriptableObjects. The current way that I'm doing is by using a TextField and manually typing the exact level design that'll be drawn by a controller object.

I've been searching around for a way to implement a grid field inside of the inspector panel, but without much luck. Is there a way to implement this type of field in Unity?

I'm using Unity 2019.4.5f.

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