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Question by Colatran · May 23, 2020 at 11:03 AM · loadingcustomizationresource

The best way to load a bunch o resources

Hi I was working on a game, and ther's a lot of stuff that needs to be loaded like customizables. So I did a class like this:

  public static class Stuff
  {
      public static GameObject char1 = Resources.Load<GameObject>("Char1 ");
      public static GameObject char2 = Resources.Load<GameObject>("Char2 ");
      public static GameObject char3 = Resources.Load<GameObject>("Char3 ");
      public static GameObject char4 = Resources.Load<GameObject>("Char4 ");
      public static GameObject char5 = Resources.Load<GameObject>("Char5 ");
      public static GameObject char6 = Resources.Load<GameObject>("Char6 ");
  }

So every time need to use any of this assets I can do: Stuff.char...

But I'm sure there's a better way to do it. If you think this is ok let me know:)

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Answer by KoenigX3 · May 24, 2020 at 07:24 PM

You can do this with an array of GameObjects.

 const string charString = "Char";
 const numberOfCustomizables = 6;
 public static GameObject[] customizables;
 
 static Stuff()
 {
     customizables = new GameObject[numberOfCustomizables];
     for(int i = 0; i < numberOfCustomizables; i++)
     {
         customizables[i] = Resources.Load<GameObject>(string.Concat(charString, (i+1), " "));
     }
 }



Now you can load resources as defined by the numberOfCustomizables integer.

I added the string.Concat function because it can construct strings in a slightly less memory-consuming way but you can simply use ("Char" + (i+1) + " "); if it is better for you. Also, if you don't use the concat, remove the first line.

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avatar image Colatran · May 24, 2020 at 07:26 PM 0
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Thank you!

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