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Question by moistsnake · Mar 17, 2019 at 08:55 AM · buildunity 2dfalling-through-floor

Character keeps falling through the ground only in a build game

my character acts fine when i test out the game in unity but once i build the game and start it he keeps falling through the ground once i change scenes

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Answer by DevDunk · Mar 30, 2020 at 11:33 AM

I had the same issue in 3d. What fixed it for me was removing the (mesh) collider and re-adding it. I did not change anything and have no clue why it fixed it. If you don't use prefabs this can take some time, but it's worth trying,I had the same issue on 3D. What fixed it for me was removing the (mesh) collider and re-adding it. I did not change any settings and it looked the same, but it fixed it

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avatar image atobison · May 31, 2020 at 06:57 PM 0
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Exactly what fixed my issue for 3d.

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Answer by James_BadAlchemy · Mar 17, 2019 at 09:07 AM

Double check to make sure your player and ground both have 2D colliders.

Also, make sure when you switch scenes that your character spawns ABOVE the ground. If the character is even a little inside, it could fall through.

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avatar image moistsnake · Mar 17, 2019 at 01:40 PM 0
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yes i have checked these things already and again if i try the game out inside the engine it works but it doesnt if i build and run the game

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