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Question by CookiBytes · Apr 29, 2020 at 09:17 AM · collisionplayerfalling-through-floor

Player Falls Through The Ground

Hi,

My player keeps falling through the ground all the time. I've tried adding a box and a mesh collider on my floor, and did the same with a terrain, but my player keeps falling, and I also have a Rigidbody collider on my player, and I have done a lot of research before asking this question. I've also done the Mesh and Box Collider by themselves and together on the floor, but it didn't work.

Player: alt text

Floor: alt text

Help is very much appreciated,

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Answer by Cassos · Apr 29, 2020 at 10:08 AM

Did you check if it works on a solid normal cube?

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avatar image CookiBytes · Apr 29, 2020 at 10:20 AM 0
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Hi Cassos,

I tried using a 3D Object cube with the box collider's trigger off, and with Unity's Standard Asset Cube Prototype, also with the box collider's trigger off, and my player still falls.

avatar image Kaboka22 CookiBytes · Apr 29, 2020 at 10:27 AM 0
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I think he meant whether you tried to create a 3D cube with a box Collider, than check if that collides with the floor. Also try making bigger the hitbox of the floor (not on the Y-axis).

avatar image CookiBytes Kaboka22 · Apr 29, 2020 at 11:20 AM 0
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I placed a cube at the position 0, 0, 0 on X, Y, Z, and it doesn't fall through, if that's what you mean. Just now I made the size of the box collider 10, 1, 10 in X, Y, Z order.

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avatar image Cassos CookiBytes · Apr 29, 2020 at 10:37 AM 0
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Did you try it with the player script disabled? Only the rb and the collider of the player?

avatar image CookiBytes Cassos · Apr 29, 2020 at 11:10 AM 0
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Just now I did, and it the player still keeps falling.

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