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Question by Shahriyar · Nov 06, 2017 at 04:16 PM · android2dsprite

Unity3d android 2d sprites placement

Please take a look at this picture
alt text It's a final look of the game exported from photoshop
I marked the ui sprites with red marker and the gameplay sprites with blue marker
My question is how should i correctly use these sprites in unity3d 2d game development.

This is the ways i can think of:

  1. Use the red sprites in a canvas as Image component inside a layout group (vertical or horizontal, so i can place them in in the corner and it will work with every resolution)

  2. Use blue sprites outside of a canvas and obviously via a Sprite Renderer component

  3. Use blue sprites in canvas via Sprite Renderer component and set the canvas render mode to Screen Space - Camera

  4. Use blue sprites in canvas via Image component


These ways all might be wrong but these are all i can think of right now.
I'm open to all of your suggestions.
My unity version is 2017.2.0f and i want the game to work with every resolution.

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