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Question by korimako · Oct 12, 2020 at 06:20 PM · iosxcodesplash screenplayer settings

iOS app freezes on launch screen Unity 2019.4.12f1 on device

I am trying to update an iOS app. It just had a white splash screen and I used a scene to do an intro. I want to use a white splash screen still. I saw that in version 2019.4.12f1 that I could have Unity make the mandatory storyboards using iPhone and iPad Launch Screen options in the Player settings:

player and build settings



I did this and I do get my white screen (and it shows an image if I add one) - BUT it does not progress from there. it is just unresponsive. With no errors in Xcode. What should I check? - I am using a release version. Is there something I should check in Xcode?

Xcode



Thanks,

Josh

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avatar image korimako · Oct 12, 2020 at 08:25 PM 0
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Using Xcode Version 12.0.1 (12A7300) Also tried Unity 2020.1.8f1 - same result

avatar image korimako · Oct 12, 2020 at 08:35 PM 0
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I tried leaving $$anonymous$$ain Interface blank in the Xcode Deployment Info - but that doesn't work either. In the dropdown I just see the two Unity generated storyboards.

avatar image korimako · Oct 13, 2020 at 02:50 AM 0
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It is only broken for me with an iPad Pro 3rd Gen - running 13.7 The app loads on my iPad $$anonymous$$i 2 - running 12.4.7

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Answer by korimako · Oct 12, 2020 at 06:41 PM

Actually, I do have a warning: clang: warning: argument unused during compilation: '-mno-thumb' [-Wunused-command-line-argument]

And I see that someone else with this warning had a similar problem: https://answers.unity.com/questions/1752207/ios-app-crashes-after-splash-screen.html

Why is this argument being generated? Is this the likely cause of the bug? What are the work-arounds?

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avatar image korimako · Oct 12, 2020 at 07:19 PM 0
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I deleted the -mno-thumb flags in Xcode and relaunched - that warning goes away - but I still get the same behavior: I get the white splash screen, and it freezes there.

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