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Question by Dupcjusz1 · Aug 01, 2021 at 10:34 AM · scripting problemground

Ground check not working

I'm a beginner and I doing simple 2D game. I made a script according to a Youtube tutorial, but ground check doesn't work.

 public class Player : MonoBehaviour
 {
 
     public float moveSpeed;
     public float jumpHeight;
     public Transform groundCheck;
     public float groundCheckRadius;
     public LayerMask WhatIsGround;
     private bool grouned;
 
 
 
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     void FixedUptade()
     {
         grouned = Physics2D.OverlapCircle (groundCheck.position, groundCheckRadius, WhatIsGround);
 
 
     }
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avatar image rage_co · Aug 01, 2021 at 10:49 AM 0
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I mean, how do you know it's not working? Try putting a Debug.Log()...like this

 Debug.Log(grouned);

In the fixed update...and check what it returns in the editor

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Answer by rage_co · Aug 01, 2021 at 10:50 AM

You have misspelled FixedUpdate()....due to that the code won't run so

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avatar image Dupcjusz1 · Aug 01, 2021 at 11:14 AM 0
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already working, thanks for your help

avatar image rage_co Dupcjusz1 · Aug 01, 2021 at 12:10 PM 0
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Glad that helped you out

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