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Question by fedeva96 · Jun 26, 2021 at 05:47 AM · camerafov

FOV bugged, i think

Hello, I am practicing unity and I wanted to try to zoom with the weapon, but this happens video my code would be the following:

 void OnScope()
 {
     float factor = 2.0f * Mathf.Tan(0.5f * originalFov * Mathf.Deg2Rad);
     float zoomedFOV = 2.0f * Mathf.Atan(factor / (2.0f * magnification)) * Mathf.Rad2Deg;
     animator.SetBool("IsScope", scope);
     cam.fieldOfView = Mathf.Lerp(cam.fieldOfView, zoomedFOV, scopeFovTime * Time.deltaTime);
     movement.movementMultiplier = scopeMovementMultiplier;
 }

 void OnUnscope()
 {
     animator.SetBool("IsScope", scope);
     cam.fieldOfView = Mathf.Lerp(cam.fieldOfView, originalFov, scopeFovTime * Time.deltaTime);
     movement.movementMultiplier = originalMovementMultiplier;
 }


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avatar image spilat12 · Jun 26, 2021 at 05:39 PM 0
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Rest of the code? How do you call these methods?

avatar image fedeva96 spilat12 · Jun 26, 2021 at 06:51 PM 0
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Here is the resto of my code, i call MyInput from Update:

 public void MyInput()
 {
     if (isReloading)
         return;

     shooting = Input.GetKey(KeyCode.Mouse0);

     if (Input.GetKey(KeyCode.Mouse1))
     {
         scope = true;
     }
     else
     {
         scope = false;
     }

     if (Input.GetKeyDown(KeyCode.R) && bulletsLeft < magazineSize && !isReloading && canReload)
     {
         StartCoroutine(Reload());
         return;
     }
     if (bulletsLeft <= 0 && shooting)
         StartCoroutine(Reload());

     //Shoot
     if (readyToShoot && shooting && !isReloading && bulletsLeft > 0)
     {
         Shoot();
     }
     if (scope)
     {
         OnScope();
     }
     else
     {
         OnUnscope();
     }
 }

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