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Question by JesperGreen · Nov 03, 2020 at 07:58 AM · zoomfov

Add MaxFOV to zoom script?

Hi all.

I use this simple zoom script, changing the cameras Field of View instead of moving the camera and it works great.

However I would like to add a maximum FOV to it, like FOV 80 or so. Maybe also a Minimum FOV?

How can I do that using this script?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class zoomcam : MonoBehaviour
 {
     // Start is called before the first frame update
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetAxis("Mouse ScrollWheel") > 0)
         {
             GetComponent<Camera>().fieldOfView--;
         }
         if (Input.GetAxis("Mouse ScrollWheel") < 0)
         {
             GetComponent<Camera>().fieldOfView++;
         }
     }
    
 }
 

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Answer by JesperGreen · Nov 06, 2020 at 06:23 AM

Ended up with this, if someone needs it:

 private Camera cam;
 [SerializeField] private float minFov = 20;
 [SerializeField] private float maxFov = 80;
 
 void Awake()
 {
     cam = GetComponent<Camera>();
     // ensures that the field of view is within min and max on startup
     UpdateFov(cam.fieldOfView);
 }
 
 void Update()
 {
     float scrollInput = Input.GetAxis("Mouse ScrollWheel");
     if(scrollInput > 0)
         UpdateFov(cam.fieldOfView - 1);
     else if(scrollInput < 0)
         UpdateFov(cam.fieldOfView + 1);    
 }
 
 void UpdateFov(float newFov)
 {
     cam.fieldOfView = Mathf.Clamp(newFov, minFov, maxFov);
 }
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