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Change horizontal FOV to prevent the edges of the screen from being visible?
My game has 3D platforms that are supposed to stretch past the boundaries of the screen. On the ends of these platforms are where enemies are located before they spawn.
In the editor everything seemed fine, however as soon as I went into full screen, literally everything becomes visible!
Is there a way to edit the horizontal FOV or in some way crop out the sides of the screen for a simple stationary camera? The way it's supposed to look is like this:
Currently, this is what it looks like if you enter full screen or anything like that:
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