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Question by Koberinha · Jul 31, 2017 at 10:15 PM · c#unity 5camerascripting beginnerfov

Change the FOV from "60" to "90" smoothly when pressing "W" (C#, first time posting, beginner)

Hey, i am new to programming so my question might be really stupid and the answer really simple, but i can't get it to work, anyway, here is my script.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerFighterMovement : MonoBehaviour

{

 [SerializeField]float movementSpeed = 60f;

 [SerializeField]float turnSpeed = 100f;

 [SerializeField]float pitchSpeed = 50f;

 [SerializeField]float rollSpeed = 100f;

 public float startFOV = 60f;

 public float maxFOV = 90f;
     
 public Camera myCamera;

 Transform myT;

 void Awake()
 {
     myT = transform;
 }

 void Update()
 {
     Cursor.visible = false;
     Cursor.lockState = CursorLockMode.Locked;

     Turn();
     Thrust();

     if (Input.GetKeyDown("up"))
     {
         myCamera.fieldOfView = maxFOV;
     }

     else myCamera.fieldOfView = startFOV;
     
 }

 void Turn()
 {
     float yaw = turnSpeed * Time.deltaTime * Input.GetAxis("Mouse X");
     float pitch = pitchSpeed * Time.deltaTime * Input.GetAxis("Mouse Y");
     float roll = rollSpeed * Time.deltaTime * Input.GetAxis("Roll");

     myT.Rotate(-pitch, yaw, roll);
 }

 void Thrust()
 {
    if (Input.GetAxis("Vertical") > 0)
    myT.position += myT.forward* movementSpeed * Time.deltaTime* Input.GetAxis("Vertical");
 }
 

}

I am doing a space game and i want to create an "speed effect" by changing the FOV. (Sorry for my english)

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Answer by nt314p · Jul 31, 2017 at 10:35 PM

Put this as your new update function:

 void Update() {
     Cursor.visible = false;
     Cursor.lockState = CursorLockMode.Locked;
     Turn();
     Thrust();
     if (Input.GetKeyDown("up")) {
         myCamera.fieldOfView = Mathf.Lerp(myCamera.fieldOfView, maxFOV, t);
     } else 
         myCamera.fieldOfView = Mathf.Lerp(myCamera.fieldOfView, startFOV, t);
     }
 }

And at the top where you define all your variables, write:

 public float t = 0.5f;

To increase the speed of the camera transition, increase t (but not past 1).

To decrease the speed of the camera transition, decrease t (but not past 0).

The code is basically slowly but smoothly changing the camera's FOV to the desired value.

If you have any questions, please do not hesitate to ask.

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avatar image Koberinha · Jul 31, 2017 at 10:51 PM 0
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At first it didn't work, but i changed (Input.Get$$anonymous$$eyDown("up")) to (Input.Get$$anonymous$$ey("w")) and it worked flawlessly. Thank you very much!

avatar image nt314p Koberinha · Jul 31, 2017 at 10:54 PM 0
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You are very welcome!

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Answer by tommy166 · Feb 08, 2021 at 04:43 PM

Hi i gave a look at this conversation, and by trying the code i noticed that: if you wanna make it real smooth, chage the code a bit like this: oid Update() { Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; Turn(); Thrust(); if (Input.GetKeyDown("up")) { myCamera.fieldOfView = Mathf.Lerp(myCamera.fieldOfView, maxFOV, t Time.deltaTime); } else myCamera.fieldOfView = Mathf.Lerp(myCamera.fieldOfView, startFOV, t Time.deltaTime); } }

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