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How to set Colliders and Character Controller in real time with ROKOKO suit
Hello, I have a pressing problem. I'm using a motion capture suit (ROKOKO) on Unity
I need it so that during Live Tracking the mocap into Unity, the character correctly collides with Rigidbodies. So that if I move my hand "through" a wall in real life, it doesn't go through the wall in the game-- ideally, in the game the hand will have detected a Rigidbody collision and stopped the hand movement. I don't know how to set it in real time conditions. Any advices? I Hope I'm making my self clear enough. Has anyone achieved this before and have tips?
Thanks
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