Question by
holty777 · Aug 16, 2017 at 05:04 AM ·
animationkinematicinverse kinematicmocap
Real time skeletal animation from IMU data
Hi there, I'm developing an application to simulate human movement (just of the legs) in real time for gait analysis purposes. I've currently got built a small amount of this application in libgdx which using simple shapes/lines maps joint coordinates to half a stick figure as shown:
I was wondering if there is support in Unity for using recorded joint coordinates to animate an avatars joints. I've had a very large search for information but all options I've found require 3rd party hardware like Kinect, Xsens etc.
Thankyou for any help.
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