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Question by
dnt028 · Sep 29, 2015 at 09:14 AM ·
performancekinectlivemocap
Motion capture (markerless) live performance
Hello,
I'm looking for a low cost method of motion capture (markless) live. What I'm trying to get is a LIVE performance with a video output like this:
https://youtu.be/mAKveiQ--ys?t=2m48s8 (2min: 48)
which a 3D avatar can simulate in real time (or near) the movement of the performer.
The performer will dance in a space of approximately 4x4 meters For the mocap I'd like to use PSeyes or Kinect for their cheapness.
I'm looking for an efficient way to do it and i'm not a user with great experience in Unity. Any advices or good examples are welcome :)
Thank you so much in advance
Donald
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