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Question by
toter200 · Oct 21, 2018 at 04:15 PM ·
c#arrowformulaangle adjust
How to calculate a arrows angle while in air
So my Problem is, im lounching an arrow with a certain angle and velocity applied to it. so just like in RL the arrow starts to fall after some time but the the whole prefab will stay at the same angle it was lounched. I want to calculate the angle but i cant find any formula or anything helpfull.
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Answer by Johandea · Oct 21, 2018 at 04:39 PM
You can use Quaternion.LookRotation and use the arrows current velocity to make it always be rotated 'forwards'
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