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Question by fahadbilal · Jun 25, 2020 at 04:14 PM · projectiles

how bullet pointing towards the target unity

public transform[] targets;

indnum = Random.Range(0, targets.Length);

             bullet = Instantiate(bulletpref, firepoint.position, firepoint.rotation);
         
             Rigidbody2D rb = bullet.GetComponent<Rigidbody2D>();
              rb.velocity = (targets[indnum].position - firepoint.position).normalized * bulletforce;

the code i use to fire its works perfect but the bullet is not pointing towards the target rather it go like parallel to it

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Answer by Hellothere_1 · Jun 26, 2020 at 09:17 AM

You need to set Transform.Rotation of the bullet so it looks towards the target. The easiest way to do that is during initiation:

 Vector3 dir = (targets[indnum].position - firepoint.position).normalized;
 
 bullet = Instantiate(bulletpref, firepoint.position, Quaternion.LookRotation(dir));

 Rigidbody2D rb = bullet.GetComponent<Rigidbody2D>();    
 rb.velocity = dir * bulletforce;
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