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Question by vorpalmusic · Jun 21, 2020 at 09:41 AM · rotationrange

Apply Local Rotation On Input within a Given Range

Sorry if this is answered, I can't figure it out from the answers to similar questions.

I have a character holding a shield, and I want him to be able to move his shieldarm right and left to block attacks.

I have a player controller script, I access the arm gameobject, because I need to rotate the arm to make the shield move

 private GameObject shieldShoulder;

Then in Update, I check for input

     if (Input.GetKey("q"))
     {
         if (shieldShould.transform.eulerAngles.y >= -90f && shieldShoulder.transform.eulerAngles.y <= 20f)
         {
             shieldShoulder.transform.Rotate(0f, +1f, 0f, Space.Self);
         }
     }
     if (Input.GetKey("e"))
     {
         if (shieldShoulder.transform.eulerAngles.y >= -90f && shieldShoulder.transform.eulerAngles.y <= 20f)
         {
             shieldShoulder.transform.Rotate(0f, -1f, 0f, Space.Self);
         }
     }

The shield moves for 1 second then stops. I think this is because the value of the transform is somehow not being captured and is moving too fast and the range is broken.

Any help would be greatly appreciated!

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