Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by $$anonymous$$ · Apr 06, 2014 at 04:59 AM · collisionbugfalling-through-terrain

Script making characters fall through ground

Hello again, so recently I got some fantastic scripting help from Nequium, and he provided me with this script in which I have my player destroy when his head armature + collider collides with anything

 //Drag your MAIN player object into the variable below AFTER you've attached this script to your player's head
 
 public Transform player;
 
 void OnTriggerEnter(Collider other) {
     
     Destroy(player.gameobject);
 }

Now, this works very well, apart from the fact that when I hit player the player will fall through the world, and anything (with a collider, with a rigibody, anything). Now, the odd thing is, I have several other versions of him at the exact same height that are identical other than the fact that they dont have this script, and they work just fine. If you guys know how to fix this it would be a fantastic help, because its stumped me.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by NecrosDk · Apr 06, 2014 at 05:16 AM

Did you set the collider of the player to isTrigger? If so he will go through everything.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image $$anonymous$$ · Apr 06, 2014 at 05:40 AM 0
Share

That would be it, I feel like such a fool for not even trying it out first. Sorry to bother you/

avatar image Charlie_The_Mic · Sep 27, 2014 at 01:04 AM 0
Share

hi, i can't seem to find how to turn isTrigger off, I'm a noob at this btw, also, i can barely see any character options besides controls

avatar image robertbu · Sep 27, 2014 at 01:05 AM 0
Share

@Charile_The_$$anonymous$$ic - On the collider on the object (assu$$anonymous$$g there is one), this is an isTrigger option.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

CapsuleCast colliding improperly 2 Answers

3D Particles collision don't work 0 Answers

How do I stop my enemy from falling over? 3 Answers

OnMouseDown() won't work unless gameObject's 2DBox Collider - ‘Is Trigger’ is toggled on/off mid-game in editor. 0 Answers

player falling through walls of blocks in voxel game, collides with floor though. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges