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Question by bekah_mbrown · Jan 13, 2019 at 03:06 PM · characterfps controllerfalling-through-terrain

FPS Standard assets charcater falling through terrain

Hello, I have 3 scenes within one project - two of which are working fine. In scene 3 my FPS Controller falls through terrain at the beginning of gameplay. I have checked and the character is above the terrain. My FPS Controller has a Capsule Collider + Rigidbody attached whereas my terrain has a Terrain Collider, yet controller still falls trough terrain.

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Answer by badadam · Jan 13, 2019 at 09:48 PM

To be FPS Character's position above the terrain is not enough. All part of Capsule Collider must be above the terrain.

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Answer by sh_code · Jan 13, 2019 at 09:01 PM

Not enough information even for a psychic debugging attempt.

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avatar image bekah_mbrown · Jan 16, 2019 at 05:22 PM 0
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At the start of gameplay the character gets stuck in the terrain, it doesn't fall - it gets stuck. I've tried deleting the FPS Player and re-implementing into the scene and still have this problem. i think this error occurred after compiling and i'm not sure how to fix. When I try viewing gameplay in the scene tab, I can see the FPS Player flying about and eventually falling. I have tried adjusting the height of the FPS Controller, re-implementing and even creating a new terrrain. The scene is filled with objects which do not get stuck in terrain.

avatar image bekah_mbrown · Jan 16, 2019 at 05:27 PM 0
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$$anonymous$$y FPS Player controllers in my other two scenes are working fine

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Answer by bekah_mbrown · Jan 15, 2019 at 07:57 PM

alt text

alt text

inspectors of both the terrain and FPS player


screenshot-157.png (57.7 kB)
screenshot-158.png (72.0 kB)
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