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FPS Standard assets charcater falling through terrain
Hello, I have 3 scenes within one project - two of which are working fine. In scene 3 my FPS Controller falls through terrain at the beginning of gameplay. I have checked and the character is above the terrain. My FPS Controller has a Capsule Collider + Rigidbody attached whereas my terrain has a Terrain Collider, yet controller still falls trough terrain.
Answer by badadam · Jan 13, 2019 at 09:48 PM
To be FPS Character's position above the terrain is not enough. All part of Capsule Collider must be above the terrain.
Answer by sh_code · Jan 13, 2019 at 09:01 PM
Not enough information even for a psychic debugging attempt.
At the start of gameplay the character gets stuck in the terrain, it doesn't fall - it gets stuck. I've tried deleting the FPS Player and re-implementing into the scene and still have this problem. i think this error occurred after compiling and i'm not sure how to fix. When I try viewing gameplay in the scene tab, I can see the FPS Player flying about and eventually falling. I have tried adjusting the height of the FPS Controller, re-implementing and even creating a new terrrain. The scene is filled with objects which do not get stuck in terrain.
$$anonymous$$y FPS Player controllers in my other two scenes are working fine
Answer by bekah_mbrown · Jan 15, 2019 at 07:57 PM
alt text
inspectors of both the terrain and FPS player
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