Player falls through terrain walls?
I just started making a map for my game. I made a cliff with a ramp up to the top using the terrain editor to raise/lower the ground.
I was running around on my character seeing which inclines I could or couldn't jump/walk up and on a lot of the walls and wall corners, I am able to either just straight-up walk through the terrain or keep jumping until I get over a small bump and then I fall through.
I wont bother counting how many areas I can fall through since there's probably a ton but I dont want to keep making a map if there will be an unknown number of areas like that.
is there something I can turn on that eliminates those areas? it only seems to happen on really steep/practically vertical spots so I could smooth them but then it becomes too easy to keep pressing jump to get over them
EDIT: oh yeah, terrain sides that are completely vertical are completely walk through-able. just checked. I jumped off the top and ran into the side of the mountain cliff and went straight through
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