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Question by naghekyan · Jul 21, 2017 at 03:27 PM · rigidbody2djitterstutterchoppyinterpolate

How to fix stuttering of balls falling under gravity force.

I used Rigidbody2D, with gravity scale equal to 0.1, and Interpolate is set as Interpolate. The rest of setting you can see on the right-hand side one the video posted below:

https://youtu.be/Zx8kelB_g0A .

My problem is that it stutters significantly (see 5-6 sec, 13-14 sec). There is nothing special in the game scene just several balls falling under gravity working on MacBook Pro. FPS is also very good. Anyone knows how to fix this?

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avatar image SolomonG · Jul 24, 2017 at 05:09 PM 0
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This could be caused simply by Unity's debugging and editor garbage collection running and occasionally making brief periods of lag. When you build the game as an app, does the problem persist, or is it only in the editor?

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Answer by naghekyan · Jul 26, 2017 at 05:09 AM

As Unity uses fixed-timestep physics you should deal with temporal aliasing caused by the accumulation of a remainder at each frame. For this reason you should use Interpolation setting on rigid body. But the Interpolation does not work in Unity Editor. So this should be deployed on the actual device and only then checked.

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