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Question by nevsky111 · Nov 24, 2021 at 08:27 PM · character movementinertia

How to turn off inertia when player stops moving?

When I release the character control button, character itself continues to move for about half a second. I want the character to stop right after I release the control button. I’ve tried diffirent methods: AddForce and velocity, but it’s all in vain.

Also, I tried to adjust the mass and drag momentum in Inspector of the character, but it didn’t help.

 public class CapsuleMovement : MonoBehaviour
 {
 
     Rigidbody rb;
     Vector3 playerMovement;
     [SerializeField] float speed = 50;
     
     void Start()
     {
         rb = GetComponent<Rigidbody>();
     }
 
     void FixedUpdate()
     {
         ProccessCapsuleMovement();
     }
 
     void ProccessCapsuleMovement () {
 
         playerMovement = new Vector3 (Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
         playerMovement.Normalize();
 
         rb.velocity = playerMovement * speed * Time.deltaTime;
 
     }
 }

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Answer by JethRow · Nov 25, 2021 at 06:28 PM

When you add Velocity to Rigidbody its like adding some force to it,to the direction, so after you done doing that you should set your velocity to 0 after your move has been performed

for example when i hit the ball i add a velocity to it, and its going down as the forces slow it down, but if i had a Force like a Jedi in real life i could just set its velocity to 0 when i feel like, you get the point? :D

Also check if you are moving on a Slippery material or any Slippery material has been added to player or ground!

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